Friday, March 27, 2015

Week 10 - Gas Station (Modeling)

Might not look like it much right now, but I went in and remodeled a lot of my assets in this scene. While it may not exactly be modular yet, most of the walls, doors, fences, and other objects are separate meshes and can be pieced together. This weekend I'll be using SpeedTree to add some higher resolution trees to my scene, as well as adding more props. Here is what I have so far.


Friday, March 20, 2015

Week 9 - Spring Break

After a nice break away from school, I have a new project in mind that I will have done in the following weeks. Right now I want to focus on creating a small environment and seeing what it looks like in the Unreal Engine. Here is a base image of what I have so far.


Keep in mind this is just a render in Maya and not actually in the Unreal Engine yet. What I really want to work on are the textures. As of right now all of the textures werer made in photoshop and look pretty bland and uninteresting. I plan to send these models into Substance and make really dirty and detailed textures. I also plan on adding grass, rocks, and other props to the ground because it looks a little flat to me.

Friday, March 6, 2015

Week 7 - GDC

This week I attended GDC in San Francisco and had a bit of an information overload. There were so many great booths, demonstrations, and talks that it took me a little time to digest all of the information at once. I also got critiques on my portfolio from professionals in the field, ranging from indie companies to AAA game studios. For instance, while waiting in line to have my portfolio reviewed by High Voltage, I had the pleasure of talking to Jim Rivers, who is the hiring manager at Obsidian entertainment. He gave me very valuable critiques and feedback on my portfolio and really motivated me to enhance it by implementing new techniques and tips. For the next few weeks I hope to complete my DeLorean so I can begin working on a new project. Here is some work that I showed this week at GDC:








Friday, February 27, 2015

Week 6 - New Plan!

So I feel like I'm close to being done modeling the base of the car; all I need to do is model all of the extra features: pedals, emergency brake, tubes, exhausts, etc. Here is what I have so far.


However, I don't think I'll be working on this any more this weekend because I'm really interested in this other project I have been working on for some time now. Here is my progress on it.


I have modeled, UVd and rigged this character and I'm now planning to sculp and texture him. For the next four days I plan to work on this guy until GDC, or until I finsih him.

Friday, February 20, 2015

Week 5 - More Modeling

So I devoted most of last Saturday to model more of the interior, but ended up fixing a lot of mesh issues instead (i.e. double extrusions, unnessessary edge loops, unconnected vertices, etc). Today I finished fixing the rest of the problems and started adding detail to the interior, like the seats, emergency brake, and dashboard. Unfortunately my computer froze up and I lost most of that work (about 4 hours worth). That in mind, I'll be working a lot more this weekend to get caught up. At this point, I think it's safe to say that I will not have this completely done in one week, but I hopefully will have the car at least fully modeled by the time I go to GDC.


Friday, February 13, 2015

Week 4 - Still Modeling

Once again, I'm a little behind on my modeling due to some setbacks last weekend. However, due to the fact that GDC is coming up really soon, I'll start kicking it into gear and getting a lot of work done. Here is what I have so far.


















Right now I'm modeling the interior and getting everything blocked out. This weekend I will make sure I sit down and work at least 8 hours this weekend to get caught up.

Friday, February 6, 2015

Week 3 - Blocking Out Cont.

Unfortunately this week I hardly worked on my mesh, so there's not too much progress for today. However, to compensate for my lack of progress this week, I plan to work diligently this weekend to get caught up. Here is what I have so far: