After a week of work, here is what I have so far. While I'm not exactly where I want to be with the model, I feel that I made some good progress given all of the problems I was having with it. At this point in time, I am breaking the car into parts and editing the edge flow throughout the model. Hopefully after this weekend I'll be done with the overall shape of the car and I can start modeling the extras, like the tubes, wires, and engines. I would like to be done with all modeling by next Friday, but I probably won't be done until the end of next weekend.
Friday, January 30, 2015
Friday, January 23, 2015
Week 1 - I'm Back!
After a long leave of absence, I'm back with some new ideas (the projects I had up before are being put on hold for now). For the next several weeks I'll be working on the Delorean DMC-12 from the movie Back to the Future.
Sunday, April 20, 2014
Stylized Character v2.0
- Modeling: ~7 hours
- UV/Texturing: ~12 hours
- Rigging: ~3 hours
- Camera/Lighting ~1 hour
- Rendering:
- "Beauty Pass" ~4 hours
- Wireframe ~1.5 hours
- Total: ~28.5 hours
My second pass at modeling my stylized character. The idea of this project was to polish up a previous project from earlier in the semester, while also modeling a scene to put it in. Seeing how I thought I couldn't do much more with my Deathclaw, I decided to go back and polish up my stylized character. Things I changed were the size of the feet and arms, the head, and the textures. I also tried to add a skeleton rig to my model, however I ran into some problems and had to scrap it.
Fallout 3 - Deathclaw
Here is the Youtube link for the turntable: Deathclaw Turntable
- Modeling: ~30 hours
- Sculpting: ~3 hours
- UV/Texturing: ~10 hours
- Hypershade: ~4 hours
- Lighting/Camera ~1 hour
- Rendering:
- "Beauty Pass" ~4 hours
- Wireframe: ~2 hours
- Total: ~54 hours
My first project trying to make a highly detailed creature. The idea of the project was for us to either create a creature from scratch or take an already existing creature and model it. So, seeing how I love the Fallout universe, I decided to model the Deathclaw. For this project, I really wanted to see how much detail I could put into a model, and I thought I did fairly well depicting the Deathclaw. After finishing the project, I realized the face seemed a little off compared to the actual Deathclaw, so I went back in to fix it up a little. The textures also aren't as detailed as I wanted them to be, so I will also be going back in to add a little more detail to them.
Stylized Character - Executioner
- Modeling: ~40 hours
- UV/Texturing: 6 hours
- Rendering: 5 hours
- Total: ~51 hours
My first project in trying to make a stylized human character. The idea of the project was to make a stylized character with proper edge flow and little to no N-gons or triangles. Like the project before, I mostly focused on the modeling instead of textures. By the time I finished this project, I thought I had a good grasp on what good edge flow looks like and how to eliminate as many N-gons and triangles in my mesh as possible. Of course, there are still quite a lot of N-gons in this mesh, and I eventually went back in to fix that issue in a later project.
Organic Modeling - Frog
- Modeling: ~6 hours
- UV/Texturing: 5 hours
- Rendering: 1 hour
- Total: ~12 hours
My first organic model. The idea of the project was to see how well we could follow a tutorial to make a frog. The importance of the project was to figure out proper edge flow and to eliminate as many N-gons and triangles from the model as possible. While I thought the model turned out fairly well, I realized there were several N-gons in the hands, feet, and mouth area. Since this was mostly an introduction to organic modeling, I probably won't be revisiting this project. However, I will take what I learned from this project and apply it to my future projects.
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