Friday, March 27, 2015

Week 10 - Gas Station (Modeling)

Might not look like it much right now, but I went in and remodeled a lot of my assets in this scene. While it may not exactly be modular yet, most of the walls, doors, fences, and other objects are separate meshes and can be pieced together. This weekend I'll be using SpeedTree to add some higher resolution trees to my scene, as well as adding more props. Here is what I have so far.


Friday, March 20, 2015

Week 9 - Spring Break

After a nice break away from school, I have a new project in mind that I will have done in the following weeks. Right now I want to focus on creating a small environment and seeing what it looks like in the Unreal Engine. Here is a base image of what I have so far.


Keep in mind this is just a render in Maya and not actually in the Unreal Engine yet. What I really want to work on are the textures. As of right now all of the textures werer made in photoshop and look pretty bland and uninteresting. I plan to send these models into Substance and make really dirty and detailed textures. I also plan on adding grass, rocks, and other props to the ground because it looks a little flat to me.

Friday, March 6, 2015

Week 7 - GDC

This week I attended GDC in San Francisco and had a bit of an information overload. There were so many great booths, demonstrations, and talks that it took me a little time to digest all of the information at once. I also got critiques on my portfolio from professionals in the field, ranging from indie companies to AAA game studios. For instance, while waiting in line to have my portfolio reviewed by High Voltage, I had the pleasure of talking to Jim Rivers, who is the hiring manager at Obsidian entertainment. He gave me very valuable critiques and feedback on my portfolio and really motivated me to enhance it by implementing new techniques and tips. For the next few weeks I hope to complete my DeLorean so I can begin working on a new project. Here is some work that I showed this week at GDC: